Best In Canvas Nominations
As part of the Canvas Implementation the Digital Learning Graduate Intern team were asked to review and identify courses they felt were examples of Best Practice in each Discipline
As part of the Canvas Implementation the Digital Learning Graduate Intern team were asked to review and identify courses they felt were examples of Best Practice in each Discipline
As we approach the end of the 2025–26 academic year, preparations are underway for academic year 2026–27. This page outlines the key tasks course teams need to complete when preparing their Canvas spaces for the next academic year. Canvas Content Rollover As in previous years with Blackboard, course content from the current academic year has […]
This summer marks the first full implementation of the annual rollover of Canvas content from one academic year to the next. The process will be automated wherever possible to minimise the workload for staff. While some elements are still being tested by the eLearning team, a number of activities are already underway. The timeline below […]
Live coding—where instructors write and execute code in real time while verbalising their thinking—has become an increasingly prominent teaching strategy in STEM disciplines, particularly computer science. It is typically framed as an active learning method that exposes students to authentic problem-solving, debugging, and iterative development practices. This paper reviews the effectiveness of live coding in […]
Live coding—where instructors write and execute code in real time while verbalising their thinking—has become an increasingly prominent teaching strategy in STEM disciplines, particularly computer science. It is typically framed as an active learning method that exposes students to authentic problem-solving, debugging, and iterative development practices. This paper reviews the effectiveness of live coding in […]
Live coding—where instructors write and execute code in real time while verbalising their thinking—has become an increasingly prominent teaching strategy in STEM disciplines, particularly computer science. It is typically framed as an active learning method that exposes students to authentic problem-solving, debugging, and iterative development practices. This paper reviews the effectiveness of live coding in […]
Live coding—where instructors write and execute code in real time while verbalising their thinking—has become an increasingly prominent teaching strategy in STEM disciplines, particularly computer science. It is typically framed as an active learning method that exposes students to authentic problem-solving, debugging, and iterative development practices. This paper reviews the effectiveness of live coding in […]
Introduction Live coding—where instructors write and execute code in real time while verbalising their thinking—has become an increasingly prominent teaching strategy in STEM disciplines, particularly computer science. It is typically framed as an active learning method that exposes students to authentic problem-solving, debugging, and iterative development practices. This paper reviews the effectiveness of live coding […]
Co-teaching, defined as the collaborative planning and delivery of teaching by two or more educators within the same learning space, is a people centric pedagogic approach than can promote student understanding, a sense of community and inclusion across cohorts as well as increae staff enjoyment of teaching.In this series of Case Studies we talk to […]
Co-teaching, defined as the collaborative planning and delivery of teaching by two or more educators within the same learning space, is a people centric pedagogic approach than can promote student understanding, a sense of community and inclusion across cohorts as well as increae staff enjoyment of teaching.In this series of Case Studies we talk to […]